Series: Information and Communication Technology
Maintaining and developing new and existing technologies requires the use of solid problem solving techniques. In this programme, we explain the system of problem solving methodologies that have been devised to assist people in creating technological solutions. Presented using real-life examples with an emphasis on fulfilling customer needs, this programme clearly highlights the advantages of following a logical approach when solving a problem. From designing, developing and testing, through to implementation, evaluation, and reporting on the outcomes, this programme will ensure viewers approach problem solving using a proven strategic method. Show Less
Amy Lowry of Alchemy Technical Services discusses her role as a technical analyst.
Interview with Anita May Goulding from Adobe about strategic development.
Software designer Dana Doherty discusses her work at Learning Pool.
Incredibly large volumes of data are generated on a daily basis. Within that data hides information that can prove extremely valuable on a social, economic, political or environmental level. But to unearth the ‘gold’ the data needs to be mined. This interview led programme explains exactly what data mining is, the data collected, uses of data mining, the data processes involved and tips for successful data mining. We talk with world leaders in the field, including Doug Campbell, director of Deloitte Analytics, John Elder Chief scientist of Elder Research, and Peter O’Hanlon, director of Institute of Analytics Professionals of Australia. A programme for senior secondary and TAFE in business, IT and the social sciences, it provides great insight into the rapidly developing world of data mining. Show Less
Design is a wide ranging discipline that encompasses art, engineering, communications, web design, graphic design and many other areas. The use of information and communications technology can assist graphic designers throughout the design process. In this programme we look at using ICT in design while applying different elements and processes to both student and professional scenarios. We discuss the basic principles of good design, the importance of the audience, purpose of the task, evaluating and testing and design in practice. An informative introduction to computer aided design that will stimulate creative minds while answering many common questions. Show Less
Even the most experienced programmers use simple visual models and techniques to plan an effective algorithmic solution. In this video, students are introduced to the IPO model and flowcharts as two such methods to abstract unnecessary information in a problem, decompose it into smaller tasks, a recognise patterns and repetition, and program a series of simple steps for a computer to follow. Show Less
Using the analogy problem of washing dirty dishes, this video explores the IPO model and pseudocode as tools to guide computational thinking. Students of lower secondary digital technologies will understand how using pseudocode can be an accessible preliminary step in the design process before attempting to write a program in their chosen syntax. Show Less
Website design and development is an exciting, highly creative industry that continues to grow at a rapid rate. This interview-led programme looks at the key considerations involved when developing a website. It looks at: internet basics; planning a website; designing and constructing a website; and website testing. Interviewed for the programme include leading website development experts Karl Ervine, IT lecturer at Victoria University, David Graves, Creative director of GWS Media and John Anderton, CEO of Butterfly Internet. Ideal for senior secondary and TAFE in the fields of information technology, graphic design and business, it provides great advice and tips on how to build a well functioning, user-friendly and attractive website. Show Less
The mobile app revolution has greatly enhanced the user experience and changed the way we interact with technology. It is a booming industry with great opportunities for developers with an idea for an app. Once research and planning has been completed, the next stage is development. This interview based production explores some of the key aspects of development including: design, content production, coding, deploying the app and getting it noticed in the marketplace. Interviewed for the programme are leading developers, designers and directors from Tinman Games, AppsCore and Go Button. Ideal for senior secondary and TAFE, in fields including information technology, graphic design and business, it provides inspiration and insight into the exciting new world of Mobile Apps. Show Less
Like many things that used to be considered sage but turned out to be dangerous. Like many things that used to be considered safe but turned out to be dangerous—leaded petrol, glow in the dark paint or social media—display screens can have a big impact on human health. Set some time in the near future, this course introduces you to your friendly AI overlord as they as they advise us how we can keep the human species alive through healthy DSE use. Show Less
This video takes a look at what education look like in the year 2030 with expert Sugata Mitra providing insight.
A look at how will we be making and using energy in 2030 with expert Juda Stowborough providing insight.
Has the web lived up to its early dreams of empowering us all with global, quick and free information? Building on its countercultural roots, how much is web culture challenging our notions of ownership, value and creative freedom? Online sensations such as Wikipedia, Napster, YouTube and the whole culture of blogging suggest a story richer and deeper than a simple ‘great leveling’. The web is a continuing collision of cultures at play. As technological possibility clashes with human nature and our need to control things and make a profit, this creative tension makes the web a fast-moving and powerful phenomenon that has a grip on all our lives. Show Less
What is the impact of the web on global politics? Information disseminated through social networks is being used as a weapon in the battle between the individual and authority across the world. While that struggle for freedom captures the headlines, the web is also quietly shifting power permanently in ways we could never have imagined – accelerating globalisation, providing us with new allegiances that cross traditional borders, reinventing warfare and creating frightening cultural dead ends. In this episode we explore the revolutionary impact of Twitter, PayPal, al-Qaeda’s use of the web, the ‘Great Firewall of China’ and Russia’s cyberwar with Estonia. Show Less
Businesses have colonised the Web and found ingenious ways to make money, but has it come at a cost to our culture and privacy? What lessons did retailers such as Amazon learn from the gold rush years of the dotcom bubble? How did Google forge the business model that has come to dominate today's web? Web advertising and recommendation engines are evolving to target our individual interests, based on their knowledge of our previous behaviour. On the surface, the web appears to have brought about a revolution in convenience. But, as companies start to build up vast databases on our online habits and preferences, what might this mean for our notions of privacy and personal space in the 21st century? On the surface, the web appears to have brought about a revolution in convenience. But, as companies start to build up vast databases on our online habits and preferences, what might this mean for our notions of privacy and personal space in the 21st Century? Show Less
Is the Web rewiring our brains and our relationships? In the last five years we have witnessed the meteoric rise of social networks, but the technical structure that underpins this also exposes us to huge amounts of information - more than we have ever been subjected to before. For some, this liberates the mind to jump from subject to subject. But critics like Susan Greenfield and Nick Carr argue that it is simply overloading our minds. In a world first, the BBC joins forces with scientists at University College London in an experiment to find out if the web is making us think differently. Show Less
Emer Maguire presents a teachers guide into what the fourth Industrial Revolution is and how we should prepare our students for new jobs that will exist in the year 2030.
A short video providing insight into how our food be grown in 2030, with Tim Benton providing industry knowledge.
The game making industry is a hugely successful and rapidly growing industry offering good potential employment for students. A bewildering range of games is available. The scope of games and game related software is broadening into many areas of our lives. Entertainment, training, general and tertiary education, business, medical and the military. The multi billion dollar gaming industry pays for most of the development and research into modern software design. Games will influence the way we use computers in every sphere and will play an increasingly important role in the future. This video looks at all of these aspects of gaming, presenting a good overview of the nature and production of computer based games. Teachers will find the information a good introduction to the process of game making and provide guidelines for students seeking employment in the games industry, as well as an insight into the fascinating world of gaming. Show Less
This video explores what medical advances we could make by the year 2030 with guest speaker Professor Richard Kennedy providing insight.
It’s probably not immediately obvious to the average teenager – or many adults for that matter – but moderate to heavy computer use brings with it a number of areas of risk when it comes to health and safety. This programme covers a wide range of aspects of health and safety in the use of ICT – including ergonomic chairs, the positioning of furniture and computer hardware, cables, use of keyboard and mouse, posture and the need for breaks, plus includes a range of exercises designed to prevent injury. In workplaces in particular, health and safety issues – including those associated with ICT – are governed by legislation. During the programme, OHS Officer from Aviva, Stuart Capel, addresses many of the key areas relating to health, safety and ICT. Teachers, youth workers and employers will find this learning resource especially useful in helping to place personal health and safety uppermost in the minds of all computer users. Show Less
Emer Maguire and Phillip Oldfield provide insight into what smart technology we use at home and the potential uses by 2030.
Introducing the concepts of abstraction, decomposition, algorithm design and pattern recognition, this video gets inside the ‘mind’ of a computer to understand why computational thinking this is a crucial first step to designing a successful program. Students and teachers of lower secondary digital technologies will find this an approachable foundation to computational thinking. Show Less
In this animated programme, our character Sam shows students the basics of the hard working operating system. Engaging graphics are used to explain concepts clearly and visually, depicting how an operating system interacts with various other software and hardware, and why the kernel is important. Students will also learn about primary and secondary memory, device management, and how the operating system provides an interface for the user. Show Less